Acton Adventures

Session 1: [RP] On the Road to Johns Bridge

Blaze strides enthusiastically into the night. The group of adventurers have made their hasty departure from Balinford, and are travelling along a dusty road to John’s Bridge. Being the main route from Balinford to Greenhaven, the road is wide and still quite sound, although a few plants have started to thrust themselves into cracks.

Blaze has travelled this road a few times with her friend Arton, but not as far as Greenhaven. She is happy just to be outside in the wild – with new friends, no less!

She grins at the old man by her side and says, “So, can we call you Barly? You have some pretty good moves for an old man!”. She winks at the dragonborn paladin who is trailing just behind.


Ceranya called a soft light to her staff, to lighten the road in the growing dark. While the Tiefling bounced and chattered away Ceranya quietly studied Axis. It was not so long ago that she had fled her people, for fear of an unwanted marriage, and she was wary that her plight would be exposed to this group of strangers, most especially the stern dragonborn warrior trailing at the back of the group.

With luck the road to Johns Bridge would be peaceful and she would have time to assess the character of these strange new companions she had found herself travelling with.


Axis trudges along the road lost in thought. Unsure how he has ended up with such an unlikely group he ponders how he may fit in. Annoyed at the fox slinking around his feet he kicks out without much intention so that he may walk in peace.

Axis decides to enjoy walking through the night with this unique company. Despite his reservations the group has encountered several obstacles and come through with barely an injury. The encounters were fought with honour and, with the promise of rewards, there is little to complain about.

Breathing in the fresh night air Axis looks ahead and walks on….


The road stretches on, Doobli trudges along, its good to be on the road again. Every now and then he remembers that the rest of the group are there and he stops his muttering, but his uneasy feelings soon surface again, and the muttering surfaces too. At least no one understands dwarvish … and certainly not the ancient dialect his order sometimes speaks.

Leaving the guard alive in Balinford left him feeling decidedly exposed, his gut feeling was to send the guard to the Raven Queen. Maybe his indecision in Arton’s house is the answer and things turned out the way they should. Or, maybe the influence of other, less dedicated people (at least in the eyes of the Raven Goddess) distracted him from what needed to be done. Maybe he can slip back to the city and take care of things himself before anyone can notice. Dwarves are faster on the road than the stereotypes give them credit for after all, he just needs a distraction.

Miles later … still muttering away outloud, Doobli notices everyone listening in on the tiefling chattering away to Arton.

Pleasant enough conversation …

Hopefully it is distraction enough too ….


Barladi, smiles to himself as he travels along with his new “friends”. It’s been quite some time since he’s travelled alongside people, he finds it’s a nice change. He hopes they will all get on, they do seem a young blood thirsty lot ready to charge into battle. He sighs to himself how many countless battles had he fought in his time? Maybe they are right, perhaps age has indeed caught up to him. He flexes his arm still feeling the muscles ripple underneath his skin. Was I once as eager to battle in my youth? The sound of the young tiefling’s voice shatters his thoughts. He chuckles “You may call me as you please”


Blaze claps her hands together. “Then I shall call you Barly! You guys are so great!” Her eyes flicker towards the dwarf lurking at the back of the group. “… except for you. You’re a bit grim.”

“Anyway. I’m so glad we’re nearly at Johns Bridge! I can’t wait to travel new roads tomorrow! We’re going to have so many adventures, I can just tell.”

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Session 1: Escaping the Gold Lion Inn
Roof-top chase with a useless NPC. What fun for beginners!

We met at The Gold Lion Inn, Bailinford. Blaze introduces us to Digby Arton. He welcomes us, and informs us that has a job for 6 people. He is about to explain further when 3 The Red Guard burst in, demanding that Arton hand over an item (The Ring?) he has that they claim belongs to The Chancellor. Arton, makes an escape up the stairs, inviting us to follow. Doobli infroms the group that The Red Guard are the police of Bailinford and enforcers of The Chancellor. We decide to attack!

The fight is short, so we check the front door of the Inn, and we see 20 more guard heading our way. Arton leads is up stairs to the second floor, telling us that he knows of a secret escape route to his house. We enter a room in the upper floor while Ceranya makes a distraction and Doobli blocks the door with a bed.

We follow Arton out the window and run along the rooftops, Ceranya nearly falls but Balardi catches her, knocking some tiles onto some guards below, alerting them. Guards appear in the window where we came from, following us. We jump onto a new roof, but Axis and Blaze nearly fall off there, too. We catch them, but the guards see us and follow along, shouting: “we know where you are going!”

We run along the roofs, coming to a wide gap that is too too far to jump. Balardi tries to throw a rope across. It misses, so Smee has a try and lands it. We see 5 guards below. Ceranya makes a distraction at the entrance to the alley, one guard goes to check it out. Blaze tries to convince them that we have archers trained on them, and if they value their lives, they should leave. They don’t believe us, and threaten us further.

We throw another rope across, and place a ladder across. Blaze jumps across, while the guards throw a dagger, hitting her in the thigh. She makes it across, bleeding slightly. Axis makes it, as does Doobli, Ceranya and Balardi. Arton runs and slips, but we provide covering fire while he pulls himself up. Smee makes it too, and we run along the rest of the rest of the roof, jumping the smaller gap… But Balardi doesn’t make it!

Arton suggests that Balardi can run around to the front of Arton’s House, but he almost runs into the guards manning the front door. Ceranya whispers in Balardi ear: “stop” and Axis and Arton decide to drop a rope down. Balardi climbs up, but makes some noise while doing so. However, the guards at the front of the house are still none the wiser.

We stop on the roof and Arton gives us 60g for helping him, and a Sharp Sword (which Blaze took). He also told us about a ring found in , and the best person to tell him more about it lives in The Witching Fen. He dispatched The Ring by way of a runner to the fen for identification, but the man he sent didn’t return. He promises further rewards if we follow the runner and find out why he did not return. Before we leave though, Arton promises to equip us for the journey if we help him gain entry to his house.

Blaze climbs down the ladder into the alleyway behind the house, to scout ahead. She cannot see anything, so we all join her. Smee takes Arton’s keys and opens the door quietly. Meanwhile a guard comes around the corner and spots the group. He calls out to others! They attack.

After a pitched battle in the alley, that spills into Arton’s house the last guard dropped his weapons. We interrogated him, but he knows nothing. We argue about what to do with him, some favouring killing him, others want to free him, or try to persuade him to help us escape. In the end we tied him up and Arton suggests we leave town, and suggests we head north to Johns Bridge to the inn. He also gives us some gold a Never-ending Picnic Basket.

We head to Johns Bridge, and book a room in the inn for the night.

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